TRUSTFELL NOTES
Isaac's room is ridiculously neat - you'll notice that there's nothing out of place and nothing looks cluttered. You can find most of his belongings in his trunk, though all the items he wanted to keep are in the closet. There are some notes laid out on his desk as well, addressed to the other people here (and one other person).
Those might not be the first things you see though, since there are the designs painted on two of the walls. You'll find yourself staring at a map of Amestris with certain cities labeled. Ishval is circled in red. Some of them have paper duct-taped nearby with Isaac's handwriting, written in code of course.
The second wall has a map of Central City with a familiar alchemical array painted through it in red. Three specific points are marked on this map and once again there's duct tape and paper containing notes on whatever it is this one's supposed to represent.
Inside the desk you can find an alarming amount of notes - they're written in Amestrian and coded in a cipher that involves numbers, letters, and mathematical equations. If you're able to figure out the cipher you're certainly welcome to read them! Otherwise these are coded to look like research notes on his alchemy.
Those might not be the first things you see though, since there are the designs painted on two of the walls. You'll find yourself staring at a map of Amestris with certain cities labeled. Ishval is circled in red. Some of them have paper duct-taped nearby with Isaac's handwriting, written in code of course.
The second wall has a map of Central City with a familiar alchemical array painted through it in red. Three specific points are marked on this map and once again there's duct tape and paper containing notes on whatever it is this one's supposed to represent.
Inside the desk you can find an alarming amount of notes - they're written in Amestrian and coded in a cipher that involves numbers, letters, and mathematical equations. If you're able to figure out the cipher you're certainly welcome to read them! Otherwise these are coded to look like research notes on his alchemy.

no subject
The first to murder someone, but it wasn't because he chose someone and killed them. It just sort of... happened. He killed Maizono because she lured him out of his room and tried to kill him. What the hell else was he going to do? Let her live? No one would have believed him about what happened. As callous as it is to say it, it was for the best that Maizono died.
(It's disgusting admitting that.)
Mallick shouldn't have died, but these are the rules of the game we're playing. I'm not sorry about punching him for what he said (alchemy is NOT magic) but... I don't know. This is confusing and terrible. I'm sorry Mallick had to die, but I'm not sorry I voted for him.
Now we know the rules. Now the real game begins.
WEEK 2
...The doors were open. Mallick was right. I don't want to think about it.
WEEK 3
Right again. Even if we're not playing the game he was, we are playing something similar.
They're not sacrifices or opportunities, but I am glad we've got some new rooms.
WEEK 4
There isn't really a point in updating this anymore. Mallick was right and we're going to keep getting new places to go after someone takes initiative. Aligula said maybe it'd be good if a lot of people died at once. Maybe we'd get out of here faster. The idea's disgusting, but... what if she's right?
WEEK 6
If Chitoge's able to deliver the notes I wrote, Mallick will get one. I didn't really need to tell him about what Terumi said, but a world where both alchemy and magic exist is kind of baffling.
...I guess I really am sorry about punching him over something like that. It seems really stupid looking back on it.
WEEK 7
He was right this whole time. Sacrifices have to be made.