TRUSTFELL NOTES
Isaac's room is ridiculously neat - you'll notice that there's nothing out of place and nothing looks cluttered. You can find most of his belongings in his trunk, though all the items he wanted to keep are in the closet. There are some notes laid out on his desk as well, addressed to the other people here (and one other person).
Those might not be the first things you see though, since there are the designs painted on two of the walls. You'll find yourself staring at a map of Amestris with certain cities labeled. Ishval is circled in red. Some of them have paper duct-taped nearby with Isaac's handwriting, written in code of course.
The second wall has a map of Central City with a familiar alchemical array painted through it in red. Three specific points are marked on this map and once again there's duct tape and paper containing notes on whatever it is this one's supposed to represent.
Inside the desk you can find an alarming amount of notes - they're written in Amestrian and coded in a cipher that involves numbers, letters, and mathematical equations. If you're able to figure out the cipher you're certainly welcome to read them! Otherwise these are coded to look like research notes on his alchemy.
Those might not be the first things you see though, since there are the designs painted on two of the walls. You'll find yourself staring at a map of Amestris with certain cities labeled. Ishval is circled in red. Some of them have paper duct-taped nearby with Isaac's handwriting, written in code of course.
The second wall has a map of Central City with a familiar alchemical array painted through it in red. Three specific points are marked on this map and once again there's duct tape and paper containing notes on whatever it is this one's supposed to represent.
Inside the desk you can find an alarming amount of notes - they're written in Amestrian and coded in a cipher that involves numbers, letters, and mathematical equations. If you're able to figure out the cipher you're certainly welcome to read them! Otherwise these are coded to look like research notes on his alchemy.

no subject
I don't know much about her. She's kind of quiet and observant. She seems to keep her cool under pressure, but it's kind of creepy how calmly she handled the trial.
WEEK 2
She always seems bothered when I ask her how she's doing. I don't think many people ask because she always seems to be just fine. I guess it's something to keep in mind.
WEEK 3
Kyouko told me about her memories involving Maizono. Apparently Maizono pulled the same thing back in Kyouko's killing game as she did here. I can't believe Maizono would try to kill someone twice... But I guess it doesn't matter whether she remembered the first attempt or not.
As for Kyouko... Is it weird to hope that one of these days she'll tell me if something's wrong? I think it probably is.
WEEK 4
Kyouko admitted that things were pretty difficult for everyone, including herself. I'm glad she knows that I'll pester her about it until she talks, at least.
...Should I be doing that? Getting close is just going to fuck me up. I know that, but...
WEEK 5
She shouldn't have seen that. I need to be careful. I can't let myself break in front of anyone else.
WEEK 7
I should kill her. If I kill her and Naoto, there's a higher chance of getting away with it. I know that. But I don't think I can bring myself to do it. If I slip up for even a moment, that's going to ruin everything. If I can't kill her, then I'll have to go for someone else. Aymeric, maybe...?