TRUSTFELL NOTES
Isaac's room is ridiculously neat - you'll notice that there's nothing out of place and nothing looks cluttered. You can find most of his belongings in his trunk, though all the items he wanted to keep are in the closet. There are some notes laid out on his desk as well, addressed to the other people here (and one other person).
Those might not be the first things you see though, since there are the designs painted on two of the walls. You'll find yourself staring at a map of Amestris with certain cities labeled. Ishval is circled in red. Some of them have paper duct-taped nearby with Isaac's handwriting, written in code of course.
The second wall has a map of Central City with a familiar alchemical array painted through it in red. Three specific points are marked on this map and once again there's duct tape and paper containing notes on whatever it is this one's supposed to represent.
Inside the desk you can find an alarming amount of notes - they're written in Amestrian and coded in a cipher that involves numbers, letters, and mathematical equations. If you're able to figure out the cipher you're certainly welcome to read them! Otherwise these are coded to look like research notes on his alchemy.
Those might not be the first things you see though, since there are the designs painted on two of the walls. You'll find yourself staring at a map of Amestris with certain cities labeled. Ishval is circled in red. Some of them have paper duct-taped nearby with Isaac's handwriting, written in code of course.
The second wall has a map of Central City with a familiar alchemical array painted through it in red. Three specific points are marked on this map and once again there's duct tape and paper containing notes on whatever it is this one's supposed to represent.
Inside the desk you can find an alarming amount of notes - they're written in Amestrian and coded in a cipher that involves numbers, letters, and mathematical equations. If you're able to figure out the cipher you're certainly welcome to read them! Otherwise these are coded to look like research notes on his alchemy.

no subject
She seems nice enough. She's very, very dedicated to be a pacifist. When it came out that Mallick had killed Maizono, she wanted to lock Mallick up somewhere. That sort of mindset is going to be dangerous here. She'll probably die. I don't want her to die any more than anyone here, but pacifism isn't going to save anyone. It'll just create more problems.
WEEK 3
I started to tell her about alchemy, but I ended up lying. How the hell am I supposed to explain my alchemy to the people here? I never wanted to kill anyone, I just wanted to see what I could do with it.
She requested a pool from the Adjudicator. I'd like it if we got one, but I doubt he'll follow through.
WEEK 4
Never mind, we have a pool. Thanks, Jean.
WEEK 5
We talked a bit about morality and all that. It was interesting. I'm not sure I should be having in-depth conversations like that with people here. That's trusting them too much, isn't it?
WEEK 6
Jean lets emotions rule instead of logic. I guess it's a valid way to live, but she's completely in the wrong here. Arguing with the Adjudicator isn't going to get her anywhere. Trying to get him to see emotional reason isn't going to work. Believing that judges shouldn't be objective is just stupid. I've got to agree with Ferid, Aligula, and Terumi on this one. But I didn't want to get involved in that argument.
WEEK 7
Sacrifices have to be made. I know that. So why is this so difficult?