TRUSTFELL NOTES
Isaac's room is ridiculously neat - you'll notice that there's nothing out of place and nothing looks cluttered. You can find most of his belongings in his trunk, though all the items he wanted to keep are in the closet. There are some notes laid out on his desk as well, addressed to the other people here (and one other person).
Those might not be the first things you see though, since there are the designs painted on two of the walls. You'll find yourself staring at a map of Amestris with certain cities labeled. Ishval is circled in red. Some of them have paper duct-taped nearby with Isaac's handwriting, written in code of course.
The second wall has a map of Central City with a familiar alchemical array painted through it in red. Three specific points are marked on this map and once again there's duct tape and paper containing notes on whatever it is this one's supposed to represent.
Inside the desk you can find an alarming amount of notes - they're written in Amestrian and coded in a cipher that involves numbers, letters, and mathematical equations. If you're able to figure out the cipher you're certainly welcome to read them! Otherwise these are coded to look like research notes on his alchemy.
Those might not be the first things you see though, since there are the designs painted on two of the walls. You'll find yourself staring at a map of Amestris with certain cities labeled. Ishval is circled in red. Some of them have paper duct-taped nearby with Isaac's handwriting, written in code of course.
The second wall has a map of Central City with a familiar alchemical array painted through it in red. Three specific points are marked on this map and once again there's duct tape and paper containing notes on whatever it is this one's supposed to represent.
Inside the desk you can find an alarming amount of notes - they're written in Amestrian and coded in a cipher that involves numbers, letters, and mathematical equations. If you're able to figure out the cipher you're certainly welcome to read them! Otherwise these are coded to look like research notes on his alchemy.

no subject
Ferid's a piece of work. Apparently he's a couple thousand years old or something, which makes him dangerous by default. He initially freaked me out because he touched me and I am absolutely not here for that.
But then he ended up being kind of nice to talk to? I told him more than I should. But talking about Ishval isn't something I can do with most of the people here. I don't care if Ferid hates me for it, though he didn't seem to. I don't really know what to make of it.
He's pretty annoying and over-the-top... but I guess Ferid isn't completely unbearable.
WEEK 2
I still don't trust him, but he's okay to talk to. I'm trying to avoid telling him anything else, but for some reason he's easy to talk to. He sounds kind of familiar, somehow...
He taught me how to dance. That was kind of awkward.
WEEK 3
...Alright, so maybe he's more than okay to talk to. He wouldn't be my first pick out of everyone here, but there's something sort of familiar about him. I think it might be his voice? Anyway, he's calming to talk to and I guess I should be careful what I say, because he's easy to discuss things with. Still, he's definitely not trustworthy. No one here is.
WEEK 4
Apparently he got it in his head that just because Kimblee's important to me, I like him? I don't. That's stupid.
(But what if Kimblee really didn't feel anything about what he did for me? What if he doesn't remember? It's been seven years... what if I didn't seek him out after the war? I don't remember enough. Why is this bothering me so much?)
WEEK 5
...He might be right about Kimblee.
WEEK 6
Okay, he's definitely right about Kimblee.
WEEK 7
I didn't want to kill him, but he has to die too. Sorry, Ferid.