TRUSTFELL NOTES
Isaac's room is ridiculously neat - you'll notice that there's nothing out of place and nothing looks cluttered. You can find most of his belongings in his trunk, though all the items he wanted to keep are in the closet. There are some notes laid out on his desk as well, addressed to the other people here (and one other person).
Those might not be the first things you see though, since there are the designs painted on two of the walls. You'll find yourself staring at a map of Amestris with certain cities labeled. Ishval is circled in red. Some of them have paper duct-taped nearby with Isaac's handwriting, written in code of course.
The second wall has a map of Central City with a familiar alchemical array painted through it in red. Three specific points are marked on this map and once again there's duct tape and paper containing notes on whatever it is this one's supposed to represent.
Inside the desk you can find an alarming amount of notes - they're written in Amestrian and coded in a cipher that involves numbers, letters, and mathematical equations. If you're able to figure out the cipher you're certainly welcome to read them! Otherwise these are coded to look like research notes on his alchemy.
Those might not be the first things you see though, since there are the designs painted on two of the walls. You'll find yourself staring at a map of Amestris with certain cities labeled. Ishval is circled in red. Some of them have paper duct-taped nearby with Isaac's handwriting, written in code of course.
The second wall has a map of Central City with a familiar alchemical array painted through it in red. Three specific points are marked on this map and once again there's duct tape and paper containing notes on whatever it is this one's supposed to represent.
Inside the desk you can find an alarming amount of notes - they're written in Amestrian and coded in a cipher that involves numbers, letters, and mathematical equations. If you're able to figure out the cipher you're certainly welcome to read them! Otherwise these are coded to look like research notes on his alchemy.

no subject
I haven't spoken to her outside of the trial, but she tried really hard to get everyone to uh... to strip. To see if there were any defensive wounds. It was a pretty good idea, but... wow. She was pretty upset at the end of the trial.
WEEK 3
She tried to poison the Adjudicator. He killed her because she broke rule 5. I guess it's good to know that poison counts under that rule and that it can't kill him. I should feel worse about her death. I really should. She was just a kid and she chose to do this because she thought it'd help, but...
I don't think the Adjudicator was wrong to kill her. She tried to kill him. What else was he supposed to do in a situation like that? If he left her alive, she'd just try again. Now we all know that lashing out at him like that will kill us. So... So he's effectively shut us all down and made an example of her. I can't argue with that at all. I should hate it more than I do but right now I just feel numb.
The one good thing I can say about this is that Archie tried to poison the Adjudicator during his execution. Chitoge gave us some kind of hope, even if she was stupid to go about it the way she did. I guess I'm not really mad at her for it, but that's because I didn't know her very well.
WEEK 6
She somehow came back to life, only for the Adjudicator to kill her again. I didn't feel anything about any of that. I probably should have. Maybe it's because I wasn't attached to Chitoge when she died, but hearing that any of the others would be willing to trade their lives for hers... is it wrong to be angry about that? She took her chances against the Adjudicator and she died for it. Why should someone else take her place in death?
The dead should stay dead. But I guess if they still exist somewhere then... I don't really know what to make of it.